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  1. Home
  2. Curriculum
  3. Subjects
  4. Computing

Welcome to Computing

Why do we learn computing?
Year 1
Year 2
Year 3
Year 4
Year 5
Year 6
Year 7
Year 8
Year 9
Year 10
Year 11
Resources

Why do we learn computing?

Computing Intent 

At Ark Victoria Academy, our high-quality computing education enables pupils to use computational thinking and creativity to understand and change the world. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing has links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. Computing also aids pupils to become digitally literate, by being able to use, and express themselves and develop their ideas through, information and communication technology.  

Aims of Our Computing Curriculum: 

The Ark Victoria Academy computing curriculum aims to ensure that all pupils: 

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation 

  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems 

  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems 

  • are responsible, competent, confident and creative users of information and communication technology 

Our cohesive and thoughtfully sequenced curriculum supports pupils to progress and develop their knowledge in the three main content areas. These are: 

  • computer science 

  • information technology 

  • digital literacy 

These ‘pillars’ of progression are visible in the aims of the national curriculum for computing. Pupils make progress in computing by knowing and remembering more about and, importantly, across each of these categories, and being able to apply this knowledge. However, these pillars do not sit separately from each other. Knowledge from each pillar complements the others and some subject content only exists at the interplay between these 3 pillars. 

(adapted from National Curriculum, 2014)  

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Concept Progression Maps 222.67 KB
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Computing Long Term Plan 165.64 KB

Year 1

Autumn 1 Autumn 2
Computing systems and networks – Technology and e-safety around us Creating media – Digital painting
Spring 1 Spring 2
Creating media – Digital writing Data and information – Grouping data
Summer 1 Summer 2
Programming A – Moving a robot Programming B – Introduction to animation

All Year 1 subjects Next Year 1 Subject - Modern Foreign Languages

Year 2

Autumn 1 Autumn 2
Computing systems and networks – IT and e-safety around us Creating media – digital photography
Spring 1 Spring 2
Creating media – making music Data and information – pictograms
Summer 1 Summer 2
Programming A – Robot algorithms Programming B – an introduction to quizzes

All Year 2 subjects Next Year 2 Subject - Modern Foreign Languages

Year 3

Autumn 1 Autumn 2
Computing Systems and networks – Connecting Computers and e-safety Creating Media – Animation
Spring 1 Spring 2
Creating Media – Desktop publishing Data and information - Branching databases
Summer 1 Summer 2
Programming A – Sequence in Music Programming B – Events and actions

All Year 3 subjects Next Year 3 Subject - Modern Foreign Languages

Year 4

Autumn 1 Autumn 2
Computer systems and networks – internet and e-safety Creating Media – Audio Editing
Spring 1 Spring 2
Creating Media – Photo editing Data and information – Data logging
Summer 1 Summer 2
Programming – repetition in shapes Programming – repetition in games

All Year 4 subjects Next Year 4 Subject - Modern Foreign Languages

Year 5

Autumn 1 Autumn 2
Computing systems and networks – Sharing information and e-safety Data Representation intro to Binary 4 - 6 bit
Spring 1 Spring 2
Data Representation - Binary addition Computer hardware and software 
Summer 1 Summer 2
Programming A – Selection in physical computing Programming B – Selection in quizzes

All Year 5 subjects Next Year 5 Subject - Modern Foreign Languages

Year 6

Autumn 1 Autumn 2
Computer systems and networks- Communication and e-safety Data Representation Binary 6-8 bit 
Spring 1 Spring 2
Data Representation: Images and text  Data and information – Spreadsheets
Summer 1 Summer 2
Programming A – Variables in games Programming B- Sensing

All Year 6 subjects Next Year 6 Subject - Modern Foreign Languages

Year 7

Autumn 1 Autumn 2

Informed use of Digital Technologies 

E-Safety 
Spring 1 Spring 2

How Computers Work Part 1

Control Systems with FlowOl 

Summer 1 Summer 2

Introduction to Python 

Computers in the Workplace

All Year 7 subjects Next Year 7 Subject - Modern Foreign Languages

Year 8

Autumn 1 Autumn 2

Computational Thinking

Python Constructs

Spring 1 Spring 2
Data Representation Vector Images
Summer 1 Summer 2
Spreadsheets AI & Machine Learning

All Year 8 subjects Next Year 8 Subject - Modern Foreign Languages

Year 9

Autumn 1 Autumn 2
Networks & Security Modular Programming
Spring 1 Spring 2
How Computers Work Part 2 HTML Website Development
Summer 1 Summer 2
Spreadsheets App Labs

All Year 9 subjects Next Year 9 Subject - Modern Foreign Languages

Year 10

Autumn 1 Autumn 2

2.2.1 – 2.2.2 Programming Fundamentals & Data Types

2.2.3 Additional Programming(Random)

2.3.2 Testing (Test Data)

1.1.1 - 1.1.3 Systems Architecture

1.2.1 Primary Storage

Spring 1 Spring 2

1.2.2 Secondary Storage

1.2.3 Units

1.2.4 Data Storage

1.2.5 Compression

2.2.3 Additional Programming Techniques (String Manipulation)

2.4 Boolean Logic

Algorithms &  Programming  
Summer 1 Summer 2

1.3.1 – Networks and Topologies

1.3.2 – Wired and Wireless Networks, Protocols and Layers (Connections, Encryption & IP/MAC Addressing)

2.2.3 Additional Programming Techniques (Arrays)

1.6 Ethical, Legal, Cultural & Enviromental Impact

All Year 10 subjects Next Year 10 Subject - Modern Foreign Languages

Year 11

Autumn 1 Autumn 2

1.3.1 Revision

1.3.2 Wired & Wireless Networks, Protocols & Layers

1.4 Network Security

2.1 - 2.3 Algorithms

2.2.3 - 2.2.3 Additional Programming Techniques (Arrays & Subprograms)

Spring 1 Spring 2

2.2.3 - 2.2.3 Additional Programming Techniques (File Handling & SQL)

2.3.1 Defensive Design

2.3.2 Testing

1.5.1 Systems Software

1.6 Ethics, Legal, Cultural & Environmental Impact

Summer 1 Summer 2

2.5 Programming Languages & IDEs

Revision

 

All Year 11 subjects Next Year 11 Subject - Modern Foreign Languages

Resources

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