Why do we learn Interactive i-media?
Interactive Media Intent
Interactive Media products such as websites, apps and interactive kiosks are all a part of our everyday lives. Acquiring knowledge in the planning and creating of such products is part of an admirable skill set for an educated person in the 21st century.
The Interactive Media curriculum is intended to engage pupils through a holistic approach by completing projects that will result in a completed interactive media product for a client. The curriculum teaches pupils to use team working, independent learning and problem-solving skills to complete the projects. Pupils will learn the features, techniques and processes needed to create a successful interactive media product that can be sold to a client. As a result, our pupils will become responsible, competent, confident, and creative users of information and communication technology, with the skills to solve problems, design, plan and create an interactive media product that will meet the requirements of a client’s brief. They will learn how to apply the academic principles they learn in the classroom to real-world scenarios in an exciting and engaging way.
Aims of Our Interactive Media Curriculum:
The Ark Victoria Academy Interactive Media curriculum aims to inspire the pupils to understand the fundamental components of interactive media products and their applications. This leads to the development and application of real-world knowledge and skills, of interpreting client briefs and planning, developing, reviewing and presenting an interactive media product.
The objectives of this qualification are to:
- understand the different types of interactive media products and their features
- consider the audiences of interactive media products
- identify the software and hardware options for interactive media products
- understand interactive media product planning and proposals
- apply the development processes of an interactive media product
- promote and present interactive media products
- review the production processes and final product
During the NCFE Interactive Media course, pupils will study the interactive media sector and gain a broad understanding and knowledge of working in the sector.
Year 10
Autumn 1 | Autumn 2 |
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Types of interactive media products and their features Interactive media and the audience |
Types of interactive media products and their features Interactive media and the audience |
Spring 1 | Spring 2 |
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Software and hardware options for interactive media products Product proposals and planning for interactive media products |
Software and hardware options for interactive media products Product proposals and planning for interactive media products |
Summer 1 | Summer 2 |
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Developing an interactive media product Promotion and presentation of interactive media products NEA – Practice Project |
Developing an interactive media product Promotion and presentation of interactive media products NEA – Practice Project |
Year 11
Autumn 1 | Autumn 2 |
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Preparing for NEA Project Preparation |
NEA Project |
Spring 1 | Spring 2 |
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Teaching and Exam Prep |
Teaching and Exam Prep |
Summer 1 | Summer 2 |
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Teaching and Exam Prep |
Teaching and Exam Prep |